Earliest Memories of Design: Chalk and Games

Image taken from mayecreate
My earliest memories of design aren’t necessarily of things that are outdated, but rather of objects that have been advanced.
Design was first presented to me in the form of chalk. When I was in preschool, I would often use chalk to draw pictures on the gray, grainy sidewalk or the brown, backyard fence. The chalk was often as thick as a garden hose, requiring a whole-handed grip to function. The colors, bright as lemons, appealed very much to me. At that time, whatever I drew with my chalk showed a simplified and an adjusted way of seeing things, much like how many pieces of art today hold an ambiguous meaning to the public, but visual clarity to the creators. Even though my big bucket of chalk was limited to only a few colors, I didn’t hesitate to draw things in an abstract manner. When I was young, I realized that it didn’t matter what color I drew an object so long as my dusty 2D model had a shape similar to the realistic figure that I tried to duplicate. I would use the fluorescent colors to draw crooked green house with pink grass or stick figures with abnormally large heads. Playing with chalk gave me the opportunity to appreciate the outdoors more. Nowadays, computer and video game technology is so advanced, convenient, and entertaining that it almost discourages children from venturing outside.
I still remember the first video game I played was Sonic the Hedgehog on the Sega console. Although Sonic the Hedgehog still remains a classic (there is even has a human gene vital for cell differentiation named after the blue main character), the games released every few years grow more crisp and even life-like. Looking at my Sega console gave me the impression that just 15 years ago, we were living in the electronic stone-age. Supporting evidence of this is in the Playstation console game, Final Fantasy. I didn’t delve deep into the Final Fantasy (FF) series until I was in high school, but when I first compared FF7 to FF10, I was shocked by the graphic differences. In FF7 the characters were so blurred that I could barely identify body from background, while in FF10 I was impressed by the magical CGs and realistic mystical creatures. The music in FF7 was so shrill and unnatural while the game audio in FF10 was soothing and sweet.

clockswitch

Leave a Reply

Your email address will not be published. Required fields are marked *

Post comment